Pyraminx cheat sheet
Pyraminx Algorithms
The Pyraminx is a tetrahedron-shaped twisty puzzle with four tips and four faces. It is considered easier than a 3x3 Rubik's Cube because the four tips and four centres are essentially free — they only need a single twist each. Once the tips and centres are aligned, only the six edges remain, and the beginner method below resolves them with one short algorithm.
Print this page or use your browser's Save as PDF option. The print layout shows the pyraminx notation legend, all three beginner algorithms, and a compact when-to-use summary on a single page.
Notation legend
What the letters mean
U
Rotate the top face 120° clockwise — turns the top tip, the centre below it, and the 3 edges around the top face all together.
U'
Rotate the top face 120° counter-clockwise.
L
Rotate the left face 120° clockwise (tip + centre + 3 edges around it).
L'
Rotate the left face 120° counter-clockwise.
R
Rotate the right face 120° clockwise (tip + centre + 3 edges around it).
R'
Rotate the right face 120° counter-clockwise.
B
Rotate the back face 120° clockwise (tip + centre + 3 edges around it).
u
Rotate ONLY the top tip — the small corner piece — leaving the centre and edges in place.
l
Rotate only the left tip.
r
Rotate only the right tip.
b
Rotate only the back tip.
Algorithms
The full beginner method algorithm list
Edge insertion (top layer)
R U R' U'
Lift a side-layer edge into the top layer. Repeat to re-orient a flipped edge.
Clockwise 3-edge cycle
R' U' R U' R' U' R
Cycle the three top-layer edges clockwise to solve the last layer. Leaves the bottom layer unchanged.
Counter-clockwise 3-edge cycle
R' U R U R' U R
Cycle the three top-layer edges counter-clockwise. Inverse of the clockwise algorithm above.
For the step-by-step walkthrough that explains when each algorithm is used, see the full guide linked above.
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